Acasă Articole RTR Maria E. Ţiplic, Radu G. Creţulescu, Ovidiu Chicea, Şerban Sebastian, 3D-Modelling Techniques...

Maria E. Ţiplic, Radu G. Creţulescu, Ovidiu Chicea, Şerban Sebastian, 3D-Modelling Techniques for Historical Monuments

631
Rezumat

3D-Modelling Techniques for Historical Monuments

The goal of the virtual reconstruction of historical monuments respectively the Romanic churches then the animation of the model is to provide many possibilities in re-examining the building and to be observed from different angles, “flying” in time and space throughout the medieval monument, and to offer a better understanding of a sequence of the transformation and the changes of the monument during the centuries. The authors present some common used techniques like 3D-scanning and 3D-modeling using CAD-software.
Keywords: 3D Graphics, Rendering, Modelling

Bibliografie

[1] M. E. Crîngaci Tiplic, M. White, A Virtual Reconstruction of the two Romanic Churches From South of Transylvania. Case Studies at Cisnadioara and Sura Mica Churches, in Acta Terrae Septemcastrensis, VI, 2007 (http://arheologie.ulbsibiu.ro/membri/maria/orastie virtual.htm)
[2] M. E. Crîngaci Tiplic, Z. K. Pinter, M. White, Virtual Reality Reconstruction and Interpretation of the Romanic Rotunda and
Medieval Timber and Earthkwork from Orastie (Broos), in Zeitschrift fur Siebenburgische Landeskunde, 30/1, 2007, ISSN, 0344-3418,p.16
[3] P. E. Debevec, C. J. Taylor, and J. Malik. Modeling and rendering architecure from photographs: A hybrid geometry-based and image-based approach. In SIGGRAPH, 1996.
[4] P. Dias, V. Sequeira, J. M. Goncalves, and F. Vaz. Combining intensity and range images for 3d architectural modelling. In International Symposiumon Virtual and Augmented Architecture. Springer-Verlag, 2001.
[5] S. F. El-Hakim, P. Boulanger, F. Blais, and J.-A. Beraldin. A system for indoor 3–D mapping and virtual environments. In Videometrics V, July 1997.
[6] M. Levoy, K. Pulli, B. Curless, S. Rusinkiewicz, D. Koller, L. Pereira, M. Ginzton, S. Anderson, J. Davis, J. Ginsberg, J. Shade, and D. Fulk. The Digital Michelangelo Project: 3D scanning of large statues. In SIGGRAPH, 2000.
[7] The pieta project. http://www.research.ibm.com/ pieta
[8] http://en.wikipedia.org/wiki/Computer-generated _imagery
[9] http://www.3ds.com/products/catia
[10] http://www.ptc.com/support/proengineer.htm
[11] http://usa.autodesk.com/autocad/
[12] http://www.cadence.com/products/orcad/pages/ default.aspx
[13] http://ro.wikipedia.org/wiki/CorelDRAW_X3
[14] http://www.maxon.net/
[15] http://usa.autodesk.com/3ds-max/
[16] http://usa.autodesk.com/maya/
[17] http://www.solidworks.com/
[18] http://www.3dconnexion.com/products/what-is- a-3d-mouse.
html
[19] http://en.wikipedia.org/wiki/Graphics_tablet
[20] http://en.wikipedia.org/wiki/3D_scanner
[21] http://www.adobe.com/products/photoshop.html
[22] http://www.eias3d.com/
[23] http://www.massivesoftware.com/
[24] http://eat3d.com/forum/community-news/grome -modeler

DISTRIBUIȚI