Ciprian Pralea, Mass Effect şi Citizen Kane – despre naşterea unui mediu de expresie artistică şi rolul Studiilor Culturale în consolidarea sa
Cristian PRALEA
Descriere autor:
Universitatea Transilvania din Braşov, Facultatea de Litere Transilvania University of Brasov, Faculty of Letters
E-mail:
f-lit@unitbv.ro
E-mail personal autor:
cpralea@gmail.com
12 / 2014
Rubrica:
Istorie si studii culturale
Mass Effect and Citizen Kane.
On the Birth of a Medium and How Cultural Studies May Consolidate it
This paper draws a parallel between the contemporary cultural significance of video games (generically named so) and the birth of film as medium of artistic expression. It works with a specific question formulated by Ian Bogost, and debated by film and video game critics alike: can we identify a definitive, and unanimously considered so, medium defining masterpiece? Can we find a Citizen Kane of video games? The paper tries to clarify and nuance this question by focusing on the cultural situation surrounding Citizen Kane and a popular video game trilogy named Mass Effect. The context in which these two products appeared is similar and, thus, provides for a positive answer to Bogost’s question. Mass Effect may be that long awaited Citizen Kane of video games. Moreover, from this very debate, we may draw a side set of conclusions about the scarcity of methods and means to use in analyzing this new artistic medium. The paper ends by proposing a cultural studies approach to the study of video games as the most fitting type of discourse, that would not
only interpret but also consolidate this very young medium.
Keywords: cultural studies, video game studies, film studies, Mass Effect, Orson Welles, Citizen Kane.